AI Insights · Timothy · January 2024
Top 5 Hasbro Games on Android in Oceania Q4 2023
In Q4 2023, Hasbro's top games on Android in Oceania showed varied performance in downloads, revenue, and active users, with notable trends in each metric.
In the fourth quarter of 2023, Hasbro's top five games on Android in Oceania displayed a range of performance metrics, as reported by Sensor Tower. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
MONOPOLY GO! saw a distinctive pattern in its weekly revenue, starting from approximately $220K at the end of September and peaking at $347K in mid-November. The game’s weekly downloads experienced a downward trend from 22.6K in late September to around 9.8K in early November, before stabilizing around 11K in December. Active users showed a slight decline from 50.8K to 41.3K during October but recovered to 43.6K by the end of December.
YAHTZEE With Buddies Dice Game had a relatively stable revenue throughout the quarter, fluctuating between $8.7K and $11.7K, peaking in mid-December. Downloads remained consistent, ranging from 593 to 937 weekly, with a notable rise to 747 in the last week of December. Active user numbers hovered around 5.4K at the beginning of the quarter, slightly dipping to around 5K in December before ending at 5.3K.
Bingo Bash: Live Bingo Games generated steady weekly revenue, starting at $9.8K and slightly decreasing to $8.3K in November, then rising again to $9.9K by late December. Weekly downloads were relatively low, ranging from 155 to 261, with a peak in the last week of December. Active users remained fairly constant, starting at 2K and ending the quarter at about the same level.
Magic: The Gathering Arena experienced an increase in weekly revenue, beginning at $2.9K and reaching as high as $8.8K in mid-November. Downloads were consistent, around 400-570 weekly, with a peak at the end of December. Active users showed minor fluctuations, starting at 3.2K and ending the quarter at 3.3K.
MONOPOLY Slots - Casino Games had stable revenue figures, ranging from $2.7K to $3.3K, with a peak in early October. Downloads were low but consistent, with a notable spike to 163 in late November. Active users started at 4.9K, dipped to 4K in mid-October, and recovered to 5.1K by the end of the quarter.
These varied performance metrics highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.